Peri

Snorks

Season 3

1. All's Whale that Ends Whale

30 mins

1987-09-12

0/10

On a field trip, the Snorks get swallowed by a whale. As they split up to find some means of escape, Junior finds a lot of treasure. All-Star tries to teach them all how to work together.

2. Allstar's Last Hour

30 mins

1987-09-12

0/10

All-Star is sick. Galeo cannot find out what's wrong with him. They have to go visit King Claw, a very reclusive crab. King Claw finds out that All Star has pneumonia and needs a hair for a get well potion from the seal Sea Urchins. The potion works and All-Star is better.

3. A Willie Scary Shalloween

30 mins

1987-09-19

0/10

Willie runs away to the Lost Valley on Halloween where he meets a lonely Kimodo dragon.

4. Sea Shore Sideshow

30 mins

1987-09-19

0/10

All Star, Casey and Tooter are fishnapped in a boot by an evil sideshow man. He makes them do tricks against their very will. Casey and Tooter like the idea of being stars, but All Star wants to get back to the ocean. He sends a message to Corky, leader of the Snork Patrol. Corky recruits Jo-Jo to help him get the kids back.

6. Snip & Snap

30 mins

1987-09-26

0/10

Bigweed and Little Seaweed are up to no good again. This time, they have created a Barracuda Machine to take over Snorkland. But then, Bigweed creates two cute purple robots named Snip and Snap, whose plan is to win over the emotions of the Snorks while Bigweed takes over Snorkland. Of Course, they turn out not to be so cute when they make trouble for many Snorks. When they defeat a Snorkeater, they are made heroes while Corky is woefully neglected. When Bigweed takes over, it's up to Corky to set things right again. And they use Snip and Snap to their advantage.

7. Junior's Empire

30 mins

1987-10-03

0/10

Junior finds a book on Famous leader Julius Seastar and decides to run against Casey using Julius's guidelines. Soon, all of the Snorks are rebelling against Junior.

8. The Golden Dolphin

30 mins

1987-10-03

0/10

Corky, Jo-Jo, Casey and All-Star rescue a dolphin that is in trouble. An evil captain is looking for him and tries to catch him as the Snorks help him get to the reef. Jo-Jo calls some whales to help him out, but he is caught anyway. The Snorks go on the boat and they are pursued by the captain. Corky frees the dolphin and makes the captain sink his ship.

9. It's Always Darkest Before the Snork

30 mins

1987-10-10

0/10

Why is it nighttime during the morning hours? That's what everyone wants to know, and everyone tries asking Galeo about what is going on. The Snorks find out that a Giant Snork Nork has rearranged the daylight until he gets what he wants. Gaelo tells them that every 100 years, many Mor-Glows fly across the sky and brightens the darkest clouds but Snorks have taken them for granted and might not ever come back. The Snorks go to find a Mor-Glow, only to have it captured by Snork Nork. Jo-Jo comes to rescue them. It turns out the giant Cyclop was the small Snork Nork in disguise.

10. The Sand Witch

30 mins

1987-10-10

0/10

The Sand Witch is terrorizing Snorkland and Corky tries to stop the magic portal. Bigweed messes up his submarine and they both get sucked in. Corky meets a Seastar to help him get out. Bigweed meets the Sand Witch who starts chasing him. The Sand Witch catches up with Corky and Bigweed to try to get out. They get out in time and seals up the portal, but the victory is short-lived.

11. The Shady Shadow

30 mins

1987-10-17

0/10

Dr. Strangesnork creates a machine that steals people's shadows and makes them his slaves. Of course, Willie gets caught in the machine and his shadow is used against him. And the Shadow causes trouble for Snorkland and gets Willie blamed. Willis discovers that his shadow has been causing trouble, but no one believes him.